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Charlie Kowalski
- May 6, 2022
- 2 min
Capstone Postmortem
Define your final game: game description, intended player experience, platform, technology, market, team members. What changed from the...
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Charlie Kowalski
- May 1, 2022
- 2 min
Portfolio Project #3
For my final portfolio project, I aimed for a project that shows my general understanding of Unreal that I have developed over this...
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Charlie Kowalski
- Apr 26, 2022
- 2 min
Capstone Development Blog #3
Hello and welcome to my third development blog! It has been a while since I've posted one due to being swamped with capstone work and...
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Charlie Kowalski
- Mar 10, 2022
- 5 min
Skill Tree Project
I recently decided to continue my adventures in unreal engine by working on a project with my partner Gavin Lechner, where we decided to...
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Charlie Kowalski
- Mar 8, 2022
- 4 min
Capstone Development Blog #2 - Midterm Assessment
Hello and welcome to my second development blog! If this is your first time reading this, I am Charlie Kowalski, a 4th-year Game...
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Charlie Kowalski
- Feb 28, 2022
- 2 min
Capstone Development Blog #1
What I've Done - This semester I have primary been working on upgrading Achromatics Ai systems and implementing new Ai enemy's for our...
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Charlie Kowalski
- Feb 9, 2022
- 3 min
Ai Companion Project
I decided for the last three weeks to work on a personal project that will derive from a previous system I worked on, a companion for the...
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Charlie Kowalski
- Dec 1, 2021
- 2 min
Reflection #5
Hello and welcome to reflection five for this semester’s capstone! At this point in the semester, we have officially completed step four...
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Charlie Kowalski
- Nov 30, 2021
- 2 min
Capstone Reflection #4
Hello and welcome to reflection four for this semester’s capstone! At this point in the semester, we have officially completed step four...
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Charlie Kowalski
- Oct 27, 2021
- 2 min
Capstone Reflection #3
Hello and welcome to another week of capstone! This is my third reflection for my capstone class where I spend a full semester developing...
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Charlie Kowalski
- Oct 6, 2021
- 3 min
Capstone Reflection #2
Hello and welcome to my Capstone blog post! This is a required reflection that I use to track my progress over the first 15 weeks of my...
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Charlie Kowalski
- May 6, 2021
- 1 min
Advanced Game Ai Final Project
For my Advanced Ai Final I worked with Adel Talhouk to implement a Behavior Tree driven dialog system and Behavior Tree Ai Companion with...
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Charlie Kowalski
- Apr 8, 2021
- 2 min
Development Blog #4
Hello everyone and welcome this week development blog! This one comes a bit late because motivation for work has been a bit low and I'm...
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Charlie Kowalski
- Apr 5, 2021
- 1 min
Influence Maps
Lots of games that require large groups of characters combating or main gameplay loop is based around determining and assessing tactical...
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Charlie Kowalski
- Mar 8, 2021
- 2 min
Development Blog #3
Welcome to this week's development blog where I'll be discussing post-greenlight and adapting to a new work environment with my new team....
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Charlie Kowalski
- Mar 8, 2021
- 2 min
Flow Fields
We've all played RTS's before, playing ether a commander leading your troops or part of a group of survivors trying to explore the...
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Charlie Kowalski
- Mar 2, 2021
- 3 min
Production II Development Blog #1
Hello! This is my first development blog for my Production II class in which we create video games and iterate on them using Agile/Scrum...
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Charlie Kowalski
- Feb 21, 2021
- 1 min
Flocking! (Plus Obstacle Avoidance)
This was my second assignment for my advanced Ai class where the goal was to integrate flocking to work well with the obstacle avoidance...
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Charlie Kowalski
- Feb 7, 2021
- 1 min
Ai Obstacle Avoidance
This program was the first project for my Advanced Ai Project, it has a 3D player in a box using a wander script on not only the player...
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Charlie Kowalski
- Dec 16, 2020
- 4 min
What is AI Jumping?
Ai Jumping One of the most overlooked but vital aspects of Ai movement is their interactions with jumping. While there is tons of papers...
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