top of page
  • Writer's pictureCharlie Kowalski

Ai Obstacle Avoidance

This program was the first project for my Advanced Ai Project, it has a 3D player in a box using a wander script on not only the player but the objects as well. It changes the players pathing based on if the moving obstacles enter the players raycast range.

6 views0 comments

Recent Posts

See All

Define your final game: game description, intended player experience, platform, technology, market, team members. What changed from the mid-mortem? Set the context for the rest of your reflection. Ach

Hello and welcome to my third development blog! It has been a while since I've posted one due to being swamped with capstone work and work for other majors but I am here to talk about my experiences!

bottom of page